🛠 AI Tools 🎮 Mobile Games 🔓 Open Source 📓 Dev Journal
Now building: Fat, Dead, & in a Dungeon, an Android action roguelite

A Small Studio That Builds Real Software

AI tools, open-source projects, and our first Android game, built by one developer and written up in public.

Here's the honest pitch

I'm Geoffery, a software engineer who builds whatever the problem calls for. Sometimes that's a web tool like OnlyBuyForLife, sometimes an open-source project like RuleKiln, and right now it's a mobile game about an office worker who dies at his desk.

🔧

We actually build things

Not decks, not strategy docs. Working software. If it's not shipped, it doesn't count.

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We talk about how

Every product we build gets a dev log on the blog. The decisions, the dead ends, the wins — all of it.

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We share the code when we can

Tools that are useful beyond our own projects get released as open source, so you can read, run, and improve them.

Built in Public

What We're Building

A web tool that's live today and our first Android game. Here's what's in the works.

⌨️ In Development

Fat, Dead, & in a Dungeon

A portrait-mode action roguelite for Android

An exhausted office worker dies at his desk and wakes in a collapsing corporate afterlife. Throw keyboards, outrun departments being deleted, and fight down to Executive Management. One thumb, 12–18 minute runs.

🛒 Live

OnlyBuyForLife

AI-powered Buy It For Life product discovery

Stop wasting money on gear that breaks. Our AI surfaces the most-recommended long-lasting products from Reddit's r/BuyItForLife community and enriches them with live eBay listings so you can buy the right thing at the right price.

Open Source

Code we've released for anyone to use.

RuleKiln

Stable Alpha Apache-2.0

A prompt compiler that turns labeled cases into tested, versioned, auditable system prompts. Pay an expensive teacher model once, at build time, to distill task rules; then let smaller, cheaper student models, including local and on-device ones, run the task in production.

It extracts and clusters rules, compiles prompt candidates, grades them against the same cases, and only ships a prompt that passes its quality gates, with a full MLflow audit trail.

Tools we build with

No vendor kickbacks here. These are the tools that have earned a permanent spot in the stack.

Godot 4

Open-source game engine with a solid Android export path. It's what our first game is built on.

Python, FastAPI & Pydantic

Typed data pipelines and APIs that behave predictably. The backbone of OnlyBuyForLife and RuleKiln.

Render & Supabase

Reliable hosting and a Postgres-backed database with auth baked in. Good defaults, minimal ops overhead.

Hosted & local LLMs

Frontier models where quality matters most, and local models on our own hardware with llama.cpp when cost and privacy matter more.

Want to playtest, contribute, or just say hi?

Feedback on the game, issues on the open-source projects, or questions about anything on the blog are all welcome.

Get in touch